225 and 234>233 (optional) as non dark. Before performing your first eternity, you should do all of the following: Once you have possibly done all of the above things, you can Eternity. This layer is completed once you perform an Eternity. It is worth getting this now, as it becomes nigh-on impossible to get later. Matter rises 20x faster than in Challenge 11, tickspeed boost is / (tickspeed/1000)^0.0005. Conceptually, it's simple - it can't even do arithmetic or set variables, it's basically a glorified flowchart, you just write down what you'd do in order - but the nuances of making sure it doesn't get stuck in unexpected states can take a few hours to work through. 3 Tachyon Particles 4 Dilated Time 5 Upgrades 5.1 Repeatable If you can't remember to discharge, turn off charging until you can. Previous attempts to complete EC7x5 only could reach around 1e3920 IP. If you want to keep doing progress, import this build in Time Studies tab: (At this point, you should have a time studies setup like this), 11,21,31,41,51,22,32,42,33,61,62,72,82,92,102,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,201,72,82,92,102,222,224,226,228,232,234|0. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. If you'd rather greatly improve a singular Dimension instead of distribute a smaller boost to all of them, you can occasionally buy 10 by hand (1-8). You will be slower during the challenge. The only way to improve your DMDs (and the rest of the game) is to wait for the rest of the SMs. There's no point in doing that - Buy a single 1st Dimension when you have over 1e150 of them, making 1st Dimensions 10% stronger. Continue to juggle glyphs when not doing ECs. It should only take ~1 hour at most. Once your way far behind glyphs are updated - it should be good enough to this time farm RM yet again. Perk - achievement perk line. At this point, you will increase the multipliers so fast that your Dimensions are doubling every second anyway. Redo Glyph Shards, Teresa and Sac. (But it's okay if you have it also.). Then, try to do it for automated DimBoosts. Antimatter Dimensions Wiki is a FANDOM Games Community. You could do it now, but it will take long). Ra reality works in a way that you simply sit in it and generate the Chunks which in turn generate 'experience' for level passively, Basically this Cel a timewall/passive wait. If anything changes about grinding eternities for EC1 or TS193 (relevant in 1e100 EP section), this will be changed accordingly. Export your saves regularly and save them to a text file in some cloud storage (like, Buying exactly one of the highest dimension available to you (1-8 + shift key). Continue this process of prioritizing the largest Dimension for D5-D8. Paired with EU1 you also get first row of EP upgrades, the challenge time one being the most important. Sixth Dimension Autobuyer (C6): While the first 2 Dimensions cost Antimatter, Third Dimensions cost First Dimensions, Fourth Dimensions cost Second Dimensions and so on. Essentially this is a super-exponential loop, serving a similar but emphasised purpose Galaxy 2 did in your initial run. Does NOT sacrifice stuff you pick manually, no need to worry about that. After this, do a bunch of quick runs for Eternity Milestones. Once its interval is at 0.1 seconds you won't have to touch it until attempting to optimise some Challenges later. Buy a galaxy/boost (only buy boost if you can't afford a galaxy). This is Flore's Tear (modified to buy Triad Studies - you'll see what those are soon). EC11x1-2: (AD Path/Active): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC11x3-5: (AD Path/Idle): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC12: (TD Path/Passive): 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12 (6213 TT), 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12. Cool! Teresa Rechallenge - wants RM build + effarig which has 4 non RM/Glyph effects, antimatter exponent being one of them is a must. ID purchases should be on ID1. ), (It is possible at 1e240~ IP without any strategy.). With this you will filter quite a lot and won't need to check often. "8 nobody got time for that": Turn off dimension autobuyers 1-7 and Eternity. The bonus from this one is very powerful with good black hole upgrades, and in just a day or two of black hole upgrading it'll be easily passing 1e100x. There are some other possible setups for this point, but some of the setups may not work for getting more EP. For your glyphs, try to have 3-4 tachyon galaxies threshold effects, 3-4 DT multipliers. Prolong RM upgrade + EU 1/ACHNR perks massively reduce your reality time, this combo is enough to skyrocket your reality completion time (active run will take like 4-12 hours depending on glyphs, but with more perks and reality upgrades runs will take only a few minutes) and remove majority of 'manual' work you need to do. You will likely skyrocket to ~e27+ RM just with whatever you currently have by boosting RM gain really fast which you should certainly do. Say hello, the H trick is back! At this point, you'll want to switch your glyphs to level up Effarig to unlock Alchemy. For EP push build: use full dark for now. It starts out by costing 10 IP but costs 10x more with each level, with it being endlessly rebuyable. This is where cel 7 becomes a Pelle rebuyable timewall. By default, it buys its tier at the following rates (for each tier): 0.4s+(dimension number/0.1)s, so 0.5 for dimension 1, 0.6 for dimension 2, 0.7 for dimension 3, etc, and 0.5 for tickspeed. There will be some sort of difficulty in trying to make setups that let you push. Almost nothing else will work or will require much stronger glyph set. Not bad! 2 Don't limit galaxies (contrary to what's written above, but it's always best to not limit galaxies). t Don't spend much longer and let's do Teresa Rechallenge. Enable all autobuyers except big crunch. (EC11x4 and EC11x5 can be completed with the same setup, and doing them right after EC11x3 would save time the most, because later progression will not further speed up EC11 completions. Make sure you complete the 'no auto achievement until eternity' reality unlock as it unlocks one of best upgrades and does not waste too much extra time this early. No longer works as of the reality update, however it now unlocks at 1e90 IP, saving a lot of time. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. Replicanti has offline progression (in some cases). I found it was faster with the idle path. Effarig (only game speed matters), Time (only game speed matters). It should be very easy to farm IP as you can just hold m, d and c(no need to buy galaxies). Each triad study is better than the last, in general. Setting update rate to 33 ms, and making a setup for grinding Eternities will be important. Our usual hybrid glyph build now 'sucks' and does essentially nothing. If IP reaches goal, you beat the challenge. As of the Reality Update, offline progression is now fully simulated with a lower number of ticks, which you can configure in the Options, and skip through if you don't want to wait as long. Power 4 effects/80+ rarity, Infinity 4 effects/90+ rarity, repli 3 effects/80+ rarity and repli speed/DT selected, time 3 effects/80+ rarity/game speed, dilation 4 effects 90+ rarity, effarig 3 effects/80+ rarity. Technically you can get EU2 as well, value is approx same IMO, but I prefer achievement line first. Depending on your strength, it may be a long wait to finish, but ECs will get faster after that. A lot of the instructions below don't make much sense to me any more (e.g. RM - there are 2 choices once you reach 15 RM: 1) Existentially Prolong - you start with 100 eternities (meaning all QoL from milestones, including challenge completions, are unlocked AND Infinity stage skipped). The eternitied multiplier from TS193 on antimatter dimensions will allow you to beat EC7x5. (Reward: All Antimatter Dimensions are stronger in the first 3 minutes of Infinities, but only in challenges.) Wesleyan Covenant Association Membership Directory, Houses For Sale In Hartburn, La Horma Iberostar Cancun Menu, Examples Of Verbal Irony In Romeo And Juliet, What Is One Guardrail On Lean Budget Spend?, Articles A
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antimatter dimensions guide

You'll find that your Achievements give substantial bonuses, including starting with 5e25 AM each Infinity and 16x IP gain, which has been already seen before in previous infinities, but now will include the 1st eternity addition of an IP autobuyer (as for getting the eternity milestone), which will be automatically buying IP multiplier upgrades, and there will be more quality of life additions as you get more milestones (up to the 1000 eternities milestone). You should now have e15 EP and be close to the end of this section. It is strongly advised you join the server as it has more up-to-date help in the pins of each progression channel. E581927j/Antimatter Dimensions Grand Run; FAULSEGODS/But is antimatter good or evil; IdleSquadron/Guide to Editing; Prestige. Continue down the time study tree. When you get to buy everything up to 1e56 IP, learn the motto of this section - Long Run Era. You will get more progress from it, and it will produce Infinity Dimension 1, like the regular dimensions. 11.2%. The requirement to get to Break Infinity is to get the Big Crunch autobuyer to a 0.1 second interval. Usually this effect is fairly minor in early Realities, but as you approach Cel1 this can be a strong effect to consider adding to your builds for increased RM gain. Assuming you have done so - you should have ~20-40k reality count and fully max out perk shop. Set it to 2x. Set the DimBoost autobuyer to 0/0/0.05, Galaxy autobuyer to a very large number and Big Crunch autobuyer to 1e40x last crunch. If you can't, retry step 3. If you're weaker than an automator script expects you to be, you may need to edit it to infinity/eternity slower, so that it completes all ECs and farming periods. Even after you bring a Dimension Autobuyer to 0.1 seconds, it can be further upgraded in a different way, although cost scalings will speed up slightly. Repeat until you can't afford anymore galaxies. t When will it be enough? Your goal is 2.5e45 Singularities, when you'll have completed every SM at least once (Achievement 177 "This mile took a celestial"). Possibly getting the "Eternities are the new infinity" achievement, which doubles Eternity gain. (This achievement saves both replicanti amount and one replicated galaxy on infinity.). Eternity Challenge 1, at least 130 Time Theorems. When you can, fill in 21, 31, 41, 33, and 162, in any order. At Lv 24.2k Glyphs, you can afford the Imaginary Upgrade Vacuum Acceleration, which should've unlocked itself earlier on with all that progress you made on the DMDs. Now you're thinking with dilation! 3) Restart from last reset. You can't really simplify it beyond using the mostly dark EP push build with 226>225 and 234>233 (optional) as non dark. Before performing your first eternity, you should do all of the following: Once you have possibly done all of the above things, you can Eternity. This layer is completed once you perform an Eternity. It is worth getting this now, as it becomes nigh-on impossible to get later. Matter rises 20x faster than in Challenge 11, tickspeed boost is / (tickspeed/1000)^0.0005. Conceptually, it's simple - it can't even do arithmetic or set variables, it's basically a glorified flowchart, you just write down what you'd do in order - but the nuances of making sure it doesn't get stuck in unexpected states can take a few hours to work through. 3 Tachyon Particles 4 Dilated Time 5 Upgrades 5.1 Repeatable If you can't remember to discharge, turn off charging until you can. Previous attempts to complete EC7x5 only could reach around 1e3920 IP. If you want to keep doing progress, import this build in Time Studies tab: (At this point, you should have a time studies setup like this), 11,21,31,41,51,22,32,42,33,61,62,72,82,92,102,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,201,72,82,92,102,222,224,226,228,232,234|0. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. If you'd rather greatly improve a singular Dimension instead of distribute a smaller boost to all of them, you can occasionally buy 10 by hand (1-8). You will be slower during the challenge. The only way to improve your DMDs (and the rest of the game) is to wait for the rest of the SMs. There's no point in doing that - Buy a single 1st Dimension when you have over 1e150 of them, making 1st Dimensions 10% stronger. Continue to juggle glyphs when not doing ECs. It should only take ~1 hour at most. Once your way far behind glyphs are updated - it should be good enough to this time farm RM yet again. Perk - achievement perk line. At this point, you will increase the multipliers so fast that your Dimensions are doubling every second anyway. Redo Glyph Shards, Teresa and Sac. (But it's okay if you have it also.). Then, try to do it for automated DimBoosts. Antimatter Dimensions Wiki is a FANDOM Games Community. You could do it now, but it will take long). Ra reality works in a way that you simply sit in it and generate the Chunks which in turn generate 'experience' for level passively, Basically this Cel a timewall/passive wait. If anything changes about grinding eternities for EC1 or TS193 (relevant in 1e100 EP section), this will be changed accordingly. Export your saves regularly and save them to a text file in some cloud storage (like, Buying exactly one of the highest dimension available to you (1-8 + shift key). Continue this process of prioritizing the largest Dimension for D5-D8. Paired with EU1 you also get first row of EP upgrades, the challenge time one being the most important. Sixth Dimension Autobuyer (C6): While the first 2 Dimensions cost Antimatter, Third Dimensions cost First Dimensions, Fourth Dimensions cost Second Dimensions and so on. Essentially this is a super-exponential loop, serving a similar but emphasised purpose Galaxy 2 did in your initial run. Does NOT sacrifice stuff you pick manually, no need to worry about that. After this, do a bunch of quick runs for Eternity Milestones. Once its interval is at 0.1 seconds you won't have to touch it until attempting to optimise some Challenges later. Buy a galaxy/boost (only buy boost if you can't afford a galaxy). This is Flore's Tear (modified to buy Triad Studies - you'll see what those are soon). EC11x1-2: (AD Path/Active): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC11x3-5: (AD Path/Idle): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC12: (TD Path/Passive): 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12 (6213 TT), 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12. Cool! Teresa Rechallenge - wants RM build + effarig which has 4 non RM/Glyph effects, antimatter exponent being one of them is a must. ID purchases should be on ID1. ), (It is possible at 1e240~ IP without any strategy.). With this you will filter quite a lot and won't need to check often. "8 nobody got time for that": Turn off dimension autobuyers 1-7 and Eternity. The bonus from this one is very powerful with good black hole upgrades, and in just a day or two of black hole upgrading it'll be easily passing 1e100x. There are some other possible setups for this point, but some of the setups may not work for getting more EP. For your glyphs, try to have 3-4 tachyon galaxies threshold effects, 3-4 DT multipliers. Prolong RM upgrade + EU 1/ACHNR perks massively reduce your reality time, this combo is enough to skyrocket your reality completion time (active run will take like 4-12 hours depending on glyphs, but with more perks and reality upgrades runs will take only a few minutes) and remove majority of 'manual' work you need to do. You will likely skyrocket to ~e27+ RM just with whatever you currently have by boosting RM gain really fast which you should certainly do. Say hello, the H trick is back! At this point, you'll want to switch your glyphs to level up Effarig to unlock Alchemy. For EP push build: use full dark for now. It starts out by costing 10 IP but costs 10x more with each level, with it being endlessly rebuyable. This is where cel 7 becomes a Pelle rebuyable timewall. By default, it buys its tier at the following rates (for each tier): 0.4s+(dimension number/0.1)s, so 0.5 for dimension 1, 0.6 for dimension 2, 0.7 for dimension 3, etc, and 0.5 for tickspeed. There will be some sort of difficulty in trying to make setups that let you push. Almost nothing else will work or will require much stronger glyph set. Not bad! 2 Don't limit galaxies (contrary to what's written above, but it's always best to not limit galaxies). t Don't spend much longer and let's do Teresa Rechallenge. Enable all autobuyers except big crunch. (EC11x4 and EC11x5 can be completed with the same setup, and doing them right after EC11x3 would save time the most, because later progression will not further speed up EC11 completions. Make sure you complete the 'no auto achievement until eternity' reality unlock as it unlocks one of best upgrades and does not waste too much extra time this early. No longer works as of the reality update, however it now unlocks at 1e90 IP, saving a lot of time. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. Replicanti has offline progression (in some cases). I found it was faster with the idle path. Effarig (only game speed matters), Time (only game speed matters). It should be very easy to farm IP as you can just hold m, d and c(no need to buy galaxies). Each triad study is better than the last, in general. Setting update rate to 33 ms, and making a setup for grinding Eternities will be important. Our usual hybrid glyph build now 'sucks' and does essentially nothing. If IP reaches goal, you beat the challenge. As of the Reality Update, offline progression is now fully simulated with a lower number of ticks, which you can configure in the Options, and skip through if you don't want to wait as long. Power 4 effects/80+ rarity, Infinity 4 effects/90+ rarity, repli 3 effects/80+ rarity and repli speed/DT selected, time 3 effects/80+ rarity/game speed, dilation 4 effects 90+ rarity, effarig 3 effects/80+ rarity. Technically you can get EU2 as well, value is approx same IMO, but I prefer achievement line first. Depending on your strength, it may be a long wait to finish, but ECs will get faster after that. A lot of the instructions below don't make much sense to me any more (e.g. RM - there are 2 choices once you reach 15 RM: 1) Existentially Prolong - you start with 100 eternities (meaning all QoL from milestones, including challenge completions, are unlocked AND Infinity stage skipped). The eternitied multiplier from TS193 on antimatter dimensions will allow you to beat EC7x5. (Reward: All Antimatter Dimensions are stronger in the first 3 minutes of Infinities, but only in challenges.)

Wesleyan Covenant Association Membership Directory, Houses For Sale In Hartburn, La Horma Iberostar Cancun Menu, Examples Of Verbal Irony In Romeo And Juliet, What Is One Guardrail On Lean Budget Spend?, Articles A

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